Hi, , Thanks for your awesome work!
I have an issue with GrippableStaticMeshComponent with PhysicsConstraint:
- open Expansion VR Demo;
- add simple logic SetActorTransform (for different location) after BeginPlay to the cabinet BP_Test (352 kb) закачан 3 апреля 2020 г. Joxi ;
- after the cabinet will be appeared in a new place - try to open doors;
- grip door will be in the initial place before transform;
How can I work around : maybe need some setups of the interface events?