VR Expansion Plugin

Hi, , Thanks for your awesome work!

I have an issue with GrippableStaticMeshComponent with PhysicsConstraint:

  1. open Expansion VR Demo;
  2. add simple logic SetActorTransform (for different location) after BeginPlay to the cabinet BP_Test (352 kb) закачан 3 апреля 2020 г. Joxi ;
  3. after the cabinet will be appeared in a new place - try to open doors;
  4. grip door will be in the initial place before transform;

How can I work around : maybe need some setups of the interface events?