I am shocked by the amount of progress you’ve made! OMG… I clearly should have just tried it before replying about the Oculus thingie, but I never thought there would be paradigm shift in … just WOW,. Yeah, I’m fine, thank you so much,… I’ll go though all the videos, and glad to have something to put onscreen on Oculus Dash as I build my worlds in VR editor!
I was just checking out the public variables in the Mannequin hand, grip strength and transition speed, multiple Grip Scripts,. WOW WOW WOW!
more than ever there is a reason to restart at the (new) beginning and just get it all, go through every line of every tutorial. is the Locomotion my game will have! I will worry about adding in my Zero G later, (hopefully, I can just make ac"zero G Suit" and make it an ‘Actor’ like I see the Car etc is, and just emulate that to get my ZERO G locomotion switched to, or likely, I will switch to the extant version, as long as there is insane velocity potential!
You are the Michelangelo of Melee, The Galileo of Gripping! The Leonardo of Locomotion! (DaVinci of Dynamics?)
;_)
THANK YOU!