VR Expansion Plugin

That is not viable for release builds as it requires the oculus debug tool.

As to the post above:

#1: If its what I think you are talking about, its just enabling collision on the hands, and it doesn’t keep it from going through anything, just physically simulating objects as it pushes them around. My recent video on the other hand handles it where it does prevent going through anything and has actual mass.

#2: Same as above, though I will note that pre-fab hand poses are not in any way better than lone echo, and simple curl blocks aren’t either.

#3: You can implement any movement mode that you currently have in BP’s as a custom character movement mode without issues, should just work. That being said there is already a zero-g movement mode.