VR Expansion Plugin

Set bUseWalkingCollision override in the settings and assign a set of custom collision settings for it. will be the collision settings used when not locomoting, and when locomotion IS running it will use the standard collision settings. Then handle your blinders however you wish with a camera collision body.

I’ll note that in general keeping pushback but darkening the screen during it is the same effect as valves, but doesn’t require handling depenetration angles, their solution is rather lacking actually as you can clip through walls and blind interact with things.