Never tried but I really don’t see why it would not be as easy to set up as in a standard non-VR character. Unless I’m mistaken it just requires 3 “off-the-shelf” things:
- zero-weight for the VR Character capsule and mesh (if applicable),
- setting up VR character movement component accordingly (e.g. flying as default movement or setting up logics to switch from flying mode to walking mode and vice-versa + properly setting braking deceleration flying),
- and think of proper Motion Controller inputs (=with what ergonomy would you like to fly. Personally, since I am accustomed to fly drones with 2 sticks (one for horizontal plane movement and the other for elevation, but there also can be other combinations commanding yaw/pitch/roll/thrust), I would use that combo as Axis inputs, but it’s up to you.
After that, you’ll certainly want to adapt your animation BP to have more appropriate flying animation, but and most of the other points are not VRE-related. VRE (brilliantly) manages the raw VR stuff like collisions, I would think that it’s all that matters. If not, I guess I’ll learn something new ![]()