VR Expansion Plugin

A question… After upgrade to UE4.24 some BP’s with Grippable Static Mesh have the issue that “Event On Child Grip Release” is called immediately after gripping, but only when I grip >100 units from the origin point (I’m grabbing a large object, a door to be precise). Any idea how can happen?

To elaborate: It’s easy to reproduce.

  • Create a new Actor BP,
  • Add a Grippable Static Mesh Component,
  • Assign a large mesh
  • Place in a level
  • Observe that you can only grip the Actor in a +/- 1m range of the origin

Edit: hang on… In the Example Project doesn’t happen, meaning it probably has to do with the Pawn… But not sure where to look.