Hey, thanks for your response.
The current way I handle traveling is:
Player enters elevator->Elevator checks if it can go up->Call custom event(Server only) to store all positions of the player->Call event on the GameMode->Execute console command (servertravel Levelname).
Should I destroy the VivePawnCharacter before the Elevator calls the travel event on the gamemode?
Currently I do not spawn the VivePawnCharacter in the gamemode, should I do that aswell??
Also, is the newer version of the plugin still compatible with 4.22, or should I upgrade to 4.23?
Thanks,
Marcel