Hi again, I haven’t had much time to work on my project lately but now I do have my weapon gripping working pretty nicely. I’m seeing one strange behavior. I can pick up my weapon and drop it, but then I can’t pick it up again. It looks like once dropped, the item isn’t being detected in the ‘get overlapping actors’ node which I have set to filter by class on grippable skeletal mesh. Any idea what might be wrong there? I am definitely overlapping it when it’s on the ground as I made the collision sphere visible (even stepping away and back in still doesn’t get it picked up). The only extra step I’m taking after the Drop Actor function is removing the item that was in my hand from my player’s inventory (just updating the appropriate array element and clearing it).