That’s exactly the link I used, but It took nearly one hour to recompile it
Sorry as It was my fault to jump here before it was done.
But… now that I can see all the grease inside the blueprints, I’m afraid I’m a little more lost than before. I won’t ask about someone else do the work for me as I really need to keep studying unreal by myself, but I would really appreciate a little example about how to start with the plugin to achieve the kind of free room scale movement I need. Maybe could help others like me who struggle with blueprint spawns or getting lost between multiplayer techniques. Just a blueprint with a simple Actor, the best way to axis movement and relative rotation could be great… letting us then to advance to more complex stuff later.
Thanks in advance and sorry again about the noob question. I’ll keep digging in my trial and error unreal life.