VR Expansion Plugin

Whats going wrong with compiling the example template? You likely missed a step when installing visual studio.

Also for movement, in general it is just AddMovementInput like with a normal character, the examples use a leveled controller forward vector for the direction with the default mode, rotating for snap turn or free turn is done with PerformMoveAction_SnapTurn. SetRotation works but its a hard set so its harder to work with when you just want a delta value.

No it has to be compiled as well, I don’t want to compile out pre-built examples for every engine version and every binary change, it gets very large very quickly in history, its also not just a blueprint project as I use it for compilation testing.