VR Expansion Plugin

Thanks again, and sorry for being so daft! I thought I just needed to check the component replicates box on the component I was using as the custom pivot, but it looks like I had to get “custom pivot component” from the motion controller and set it to replicate using the “set is replicated” node in the BP. Even after that I was was getting strange behavior (held objects flashing between two points) which caused me to think it wasn’t replicating properly. When I moved the custom pivot objects to be descendants of the controllers instead of the skeletal mesh it solved the problems. My guess is it has something to do with socket locations not replicating exactly on the skeletal mesh, as I was also having problems drawing the laser beam from the hand socket location instead of the motion controller. But that is not a problem with the plugin. Thanks again and I’ll leave here in case anyone has problem later on and searches for it. Cheers