Hi ,
I’ve been noticing some problems with using a remote grip by way of the custom pivot components in multiplayer. I set it up as you did in your video Brief update - YouTube using the built in laser to set the location of the grip component. I also added thumb stick control so it can push or pull the actor away from you. My problem is that the client’s offset grips never seem to update on the server.
Example: I grab object on client 20 feet away using laser beam. Client is fine, but on the server it teleports to the hand. Also the thumbstick setting the grip component location just doesn’t work on client, I can see the grip sphere move, but the actor won’t. I know you said the grip components are not replicated and I’ve tried to set it up but nothing seems to work and my blueprints are turning into spaghetti. I have a hackish way to force set the location if a client is using it, but it ruins grip functionally and seems messy.
I know problem is probably too specific, so I totally understand if I don’t hear back. I just feel like there is a simple way to update the location of the clients grip components that I’m totally missing.