Hi ,
I noticed while using a vrbuttoncomponent that if you alter the relative transform of it at runtime when you interact with it it hops back the place it was set originally. I haven’t tested it in depth (or looked at the code) but I was animating a button using a timer to pop up only when you stand on a platform and found that when I set the transform of button component to its “down” position in blueprint viewport what I describe above would happen. But if I set it to its “up” position then override it at runtime it works as I would expect.