VR Expansion Plugin

Thanks again for a great example, !

Unlike the standard VR template from Epic, VR Expansion BP_Teleport_Controller blueprint’s TeleportCylinder and child (Arrow) components have visible lag/creep when you rotate the vive controllers quickly. It looks like the relative transform of TeleportCylinder is set, and maybe the controller pushes a late transform update, which updates the world transform of TeleportCylinder, too (at least that would explain it). But the original VR template doesn’t suffer from problem.

I’ve been trying to understand why that happens, and it looks like BP_Teleport_Controller’s TeleportCylinder works and is set up exactly the same way as the BP_MotionController, which doesn’t have problem.

Does anyone know why happens? I’d like to try to make TeleportCylinder not derive transform from the parent scene, is it possible?