VR Expansion Plugin

I could add the skeletal mesh back in but that wouldn’t fully fix root motion, it would need several things added back in that were removed as minor performance savings.

I also don’t understand how thumbsticks and root motion would work in concert like that…You still need head motion influence during walking which would break your “root motion” setup. And its possible to use a non linear movement without root motion as well.

The SimpleVRCharacter would be closer to what you want, it does not remove the root motion features, but it does move the entire character with the HMD motion.

Or you could run a character and a proxy actor for the HMD containing and sync the two.

Edit That being said, I have been considering sitting the skeletal mesh back in and re-parenting it.