Thanks for all the info! I don’t really understand some of what you’ve said but as I work a bit more with stuff I’ll check back and hopefully the other things will make more sense.
Unfortunately that is not the case. The gloves work completely separately to steamvr and the trackers are independently used to position the wrist/hand. I’m gonna submit a support ticket and ask if they have plans to do that now I know though!
My project is multiplayer and will have full body ik so from what you’ve said looks like your plugin might be very helpful. Does your gesture detection/replication work only for the skeletal data from your open input module or will it also work if skeletal data coming from SteamVRInput or from something like the manus glove? Main focus for me is actually manus and then supporting vive controllers as a fallback.