Okay, I missed the call to ‘Set Simulate Physics’ off on the static mesh component. I did not realize you could holster the gun or potion to your body anywhere. In the Gun case I see you implemented RequestsSocketing override. I just totally missed when going through the tutorial room stuff. Okay, so I get how to do properly with the plug-in.
I also looking to do some really advanced dynamic socketing. In my current implementation which I’m trying to convert to your plugin, I define a spline along the handle(s) of the weapons where a gripping is allowed. A marker is displayed where the final grip will occur along the spline based on where the hand is located. Like your VRSlider but the cube moves to be near the hand along the spline and OnGrip the cube marks the grip location. So to do i have to highlight the item (weapon) based on hand proximity or hand jedi pointing at a weapon. Best to use RequestSocketing and your VRSlider to implement style of gripping?