So, another day another question: Using IK on a standard SkeletalMesh, I can grip the different parts of the mesh and move them around. When using the GrippableSkeletonMesh instead (to get better control on the gripping logic), I don’t manage to grab anything but the root bone of the Skeleton. Simulation works fine. Is maybe a bug in the plugin? Or am I missing a setting here?
Let me know if you need more details…