Best Practice for Elevator in VR
Hi,
I thought to ask here, since all VR junkies are in thread ;).
I’m having some trouble creating a smooth elevator in VR. Basically, the environment ‘shakes’ a lot for the user as soon as the elevator is moving. I think is caused by the elevator floor moving, and the VR character ‘floor offset’ not updating every frame (or being delayed by the NavMesh updating?).
Does anyone have ideas on how to improve on ? Should I adjust actor location together with the elevator maybe?
Thanks a bunch!
W