Hi ,
How did you achieve the body not being spring-like attached to the HMD like in the below video?
Is achieved completely by your changes to the camera and the bOffsetByHMD bool or is there more to it?
Hi ,
How did you achieve the body not being spring-like attached to the HMD like in the below video?
Is achieved completely by your changes to the camera and the bOffsetByHMD bool or is there more to it?