Hi again mordentral and others,
I am curious as to any recommendation on how to best toggle to a Seated Experience for a Vive UE4 project. I’d like to add an HMD offset which could be toggled so the game can be accessible to those who will play seated. The game I am working on has a long play time and is semi-open world, so I expect people to perhaps switch between sitting and standing. Any other ideas on how to make VR with the Vive more accessible would be nice as well.