If its not a “full game” and is something you are on a deadline for, then yes, I actually would suggest re-factoring the template level, that would be one of the few cases where I think it fits perfectly since it is made to be very flexible and is already working in multiplayer.
I suggest people start by using it as a reference normally for a full game because its better to only implement what features you need (keep it lean) and they can work the interaction design into their own workflow preferences.
And no, I don’t have anything implemented with the game mode, it was serving as some spawning logic originally but I moved things around, there is no “game” logic in the template so its a clean slate.