Oh, Now I am lost… LOL… Originally you said “No its pretty easy, you can throw pretty much the entire set of BPs in the grapple gun into the character inside of a function that you call on tick (when the movement mode is active) and it would just work.” So I have done that… Its within a function in the character blueprint… But if the actor component is best I am willing to try… But I am very new to VR stuff and have done a bit of UE4 stuff so have a basic understand… I’ll work out how to package everything into an actor component… Step by step I think I’ll have to do … Really would love to get working…