In the player there is a OnPossesed node path that downloads the controllers from steam, just unlink those nodes and the default template hands are there (I hide them for the controllers).
Teleport distance can be set in the TeleportController blueprint that is spawned in to control Epics teleportation system.
Edit You would want to adjust the collision spheres attached to each hand, their location defines the sphere trace for gripping, they are currently set up to feel most natural with controller models.