I am not personally concerned with hand animations as there are plenty of hand sets out there and its really game specific. The plugin is intended to fill the gap with advanced mechanics and things that are more game agnostic.
As for walking over tables, I have answered many times, you can set it up yourself, turn on the WalkingCollisionOverride mode (no collision when walking roomscale, collision when locomotion is active), or turn off collision on the table to the pawn period, I am not really interested in “faking leaning” in the general sense at time.