VR Expansion Plugin

Its a BlueprintNativeEvent, the unreal pre-compiler auto generates virtual _Implementation versions of those functions.

You can override it in a base class by:



    virtual void OnGripRelease_Implementation(UGripMotionControllerComponent * ReleasingController, const FBPActorGripInformation & GripInformation, bool bWasSocketed = false) override
    {
        //DO SOMETHING
    }