mordentral
(mordentral)
October 5, 2018, 12:14pm
2844
MagicBots:
Hi ,
I’m having trouble getting spatialization to work with voipTalker. My VOIP setup is working, and we can hear each other. The spatialization settings for voipAtten are working… It works to attach the voipAtten spatialization settings to my ‘jukebox’ object and move it around a room, and i can hear the distance attenuation, binaural spatialization and occlusion are working nicely on the object. However voipTalker which is also using “voipAtten” spatialization settings, isn’t spatializing at all.
I read somewhere that voipTalker spatialization only works when using subsystem NULL. I hoping that’s not the case, and wondering if you know that for sure… I’m still using your advancedSteamSessions setup for my steam subsystem setup, and need to use steam subsytem. I’m still on one of your last versions of 4.19 for the plugin and template if it makes a difference…
To register the voipTalker to the player state, I get the player state from the possessing controller in the onPossess event of the character and register it with the voipTalker register node. I also attach the voipTalker to my characters VRCamera/voipSOURCE component the “Set Settings” struct on the VoipTalker so it follows the characters head around.
Is there more I need to do? Tried a lot of things at point and can’t get it to work…
Its NULL Subsystem only prior to 4.21, 4.21 is shipping with a voice system change that makes it usable for any of them, which a fellow user of plugin was kind enough to create and pull request with Epic. Was an obvious change actually that we were all suprised that they hadn’t done when adding the VOIPTalker in the first place, be sure to send your regards to Erebus for fixing it instead of waiting.