J_Tox
(J_Tox)
October 2, 2018, 4:55pm
2829
The default buttons / sliders are intended for hand interaction, while you can grab them remotely the offset won’t match up correctly since it is following the hands translation which is offset.
Using the pre 4.20 interactible settings would behave more like what you want since the rotation of the hand would be taken into account, in 4.20 and after it is an interactible settings grip script instead.
You could also make your own slider with custom grips or make your own non grippable slider period.
As far as the button, it works off of overlap, it needs collision of some sort.
I’ll note that generally when working with laser beam interactions you would be better off using the UMG sliders…that is kind of the point of having a UMG interactor on the laser.
Thanks mordental it will be more complex to use the LaserBeam, so I will try to create a collider at the finger tip which will behave like the grip collider coming with the hand as those one’s are dealing with the VRbutton/sliders.