VR Expansion Plugin

Ok I made an Action Mapping with my MotionController (R) FaceButton1, I created a new GameTag (UI) on the DefaultGameplayTags and inside the VRCharacter a called my event InputAction UI_Select which is related to [Trigger Grip or Drop].
inside [Trigger Grip or Drop] bolean was over widget —>true I branch to a new Grip Drop or Use Object Clean with only the relevant GameplayTag UI.
It works without errors !!!
Is it the most efficient way to do that ?

**[SOLVED]
I just added to your custom event [Trigger Grip Or Drop] my UI.Widget to the Relevant Gameplay Tags and everything is OK.

Thanks for pointing me out the solution : “You don’t want to change the input there, you want to change where it calls that node to use a different button.”**