I don’t know how old your build is, but in the template in late 4.19 / early 4.20 I removed trying to set up the interactor widgets on both ends for every pawn. was due to how the interactors work (creating a “fake” input entity) it was not only difficult to get unique index’s but it also bloated things that didn’t need to be, all for no real benefit (how the indexes are used in the virtual input array are less than ideal).
Generally you don’t need to see the other persons laser interacting with the menu, if you do, then you can change how the interactors are setup and pass in a valid unique index on remote clients for every pawn, you’ll have to manage somehow so that there is no overlap.
If the index’s overlap than then one set of the widgets just won’t work locally.
Edit from the second SS the client appears to not be able to interact, so you would be on the build right before I fixed it and removed the remote setup.