I got hands attached to what I’m grabbing, but they’re IK hands, so if I reach out farther than my model can reach, the object detaches from the hand.
Has anyone thought of a good way to solve ?
Edit: Maybe get the relative offset of where the hand should be relative to the controller on tick, and add it the grabbed actor’s transform?
Then I need to figure out what that offset would be. It’d be the grabbed actor’s offset along with the hands offset to the grabbed actor.
I haven’t messed with type of stuff much in the past. Trying to wrap my head around it.