VR Expansion Plugin

Thanks for the tips! Ive definately been getting better results in my own test optomizing, i will also apply your tips to get more fps out of it.

my original question however pertained to nativizing the blueprints - as they seem to be quite resource heavy. eg, when i take the standard vr character and take away the tick functions (i just unhook them for testing purposes) - my 45fps jumps to 90. The problem now is that I can package a game no problem, that works. its that it only fails when I try to nativize the blueprints.

Is there some special things i have to do to get nativiztion of bluejprints that use the plugin working