mordentral
(mordentral)
August 25, 2018, 3:06am
2738
PRESSURE2000:
thank you for plugin, its helped us greatly, we have gotten alot done using the FPS guy. My son and I have both been doing project together, just a father and son thing.
we have some questions, As we move forward, and put code on the like health and armor and other code that will be needed for the game, just which blueprint are we suppose to edit? As of now we have both been using the FPS_VivePawnCharacter. While it works when on our laptops the road with our laptops,we have found certain things like the radar not working correctly on our actual real VR vive headset like it does on my FPS_VivePawnCharacter.
which blueprint will be the one for the vive? we dont want to get to so much done in FPS edit mode, only to have none of the features pass over . I only get to see my son every other weekend so it would be nice to enter the virutal world together.
and also
because my son keeps asking me if his cousin in California will be able to play game with us, even though he has a rift and we have vive. Is there a blueprint or something for the rift here ? It would make sense to copy and paste the code to the rift blueprint now to avoid problems later
There is no different blueprint for a rift, it translates the controllers differently and adjusts for them.
Also you have been editing the TEST pawn, it is a child of the Vive_PawnCharacter, you should be making a new child of the Vive_PawnCharacter and editing that, or editing it directly.