Thank you very much for your quick response!
It breaks was perhaps the wrong way to put it. When I added a gamemode and had the player spawn off of a VRPlayer Start, the mesh became offset, the camera was looking out of approximately the center of the mesh, and the arms were no longer moving around with the motion controller properly. I believe it has something to do with where my mesh is placed relative to the HMD’s position. Is there a specific way I should be attaching it to the ParentRelativeComponent? Or will I need to find the offset myself when adding the mesh to the character?
The strange thing is that when there is no gamemode, the HMD and motion controllers move the character properly and the hands move to the proper side of the character. When the gamemode is added, even a BaseGamemode that’s been extended and uses the right pawn (I think), the arms no longer translate properly with movement. The head still follows the proper rotation. I think means that the HMD is in a different position relative to where it originally was?
Is there an example character in the template that uses a single skeletal mesh with a VRCharacter I could take a look at? Apologies for the rambling question.