[quote=“, post:2647, topic:68709”]
The button is set up to press in the negative direction of whatever axis you set for it, IE: Axis_Z will press in -Z direction.
If you want the button to move in the other direction than you just need to rotate the button component 180 degrees on its interactive axis. If you mean that the MESH is going the wrong way, then your mesh is upside down or flipped. I wouldn’t use negative scaling to fix that because component bounds are incorrectly calculated when an axis is flipped and a lot of small things break (like Epics vr template hands).
You can re-import the mesh to correct it.
Ok. I see the problem then its a paddle button on a door. Like the tyoes you find in schools and hospitals, where you just press and the door unlocks. But its on the back side of the door so that would make it backwards as far as the buttons code is concerned.
Thanks