Updated to 4.20 - Vive_PawnCharacter is dirty in the example project and upon compile, gripping doesn’t work anymore. I’m trying to track down why but it could take me some time.
Edit: Actually it didn’t take that long. In “Handle Grip or Drop” section on Event Graph, add “GripType.OnTrigger” to the Is Gripped branch and “DropType.OnTriggerRelease” to the other on the Relevant Gameplay Tags node.
Would be good to clarify in-case I’ve missed something.