VR Expansion Plugin

With the change to the movement mode none in the character movement component, the Vive_PawnCharacter now stays in the correct place. However, its rotation still resets to the direction it was facing when it started. Is there a way to set a new “forward” direction for the headset?

The way I’m moving the Vive_PawnCharacter is with a timeline tracking alpha between 0 and 1, with a [Get Transform at Distance Along Spline] node and a [Set Actor Transform] node, in blueprints.