Hi,
I’ve been trying to make my vr pawn be able to swim in water but can’t make it work.
It seems like the pawn doesn’t recognise that it’s in water (physics volume with water volume checked) the same way that a thridpersonCharacter would. Both seem to have isSwimming in characterMovement/vrMovementReference but it’s always false in the vrPawn. Is swimming not supported or am I just missing something to make it work?
Thanks for any help!