VR Expansion Plugin

Hey,
thank you for making great plugin, I am using it for my master thesis where i have to implement a multiplayer vr scenario.
Now I have the situation that 2 grippable actors need to be sticked together (into each other), but as you explain in your Youtube video, these are physics objects by intent.
Is there a possibility to disable it? Unchecking “simulate physics” on both actors does not help.
I would like to have the “default” behaviour of overlapping actors with your grippable static mesh actor class.

EDIT:
ok, i found it out. By setting the primary grip type to “attachment” i get the desired effect.
However, there is another problem now.
I have a Grippable Static Mesh Actor, which spawns other Blueprint Actors of type Grippable Static Mesh Actor and attaches them, works fine.
I can now grip every part independently as desired. With a physics grip works fine, except for the collision described above.
With an attachment grip however, the Components start to “fly around” after dropping. The do not fall to the ground as I thought.
Any Ideas?

Thanks for an answer,
Maik