Thanks for your work on an awesome plugin, you’re a legend!
I’m looking for some help running the plugin with a full IK character.
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I’m using the binary download of the plugin, version 4.19 from 1st May 2018 and UE 4.19.0 and can’t see the **GetIKMesh() **function. Was it introduced in a later version? How can I access it?
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My characters skeletal mesh is detached from the VRCharacter and it’s location is updated per tick to an estimated pelvis location. I need the VRRootReference collision capsule to follow it. What is the best way to do that, or would it be better to attach it to the VRRootReference and set it’s location?