VR Expansion Plugin

Is it possible to grip a component from your own character? The first quick tests I tried didn’t work (wouldn’t grip), and before looking into it, I thought I’d just quickly ask if it’s possible by design first. I wanted to grip a child component, move it around, and then on grip-release take the resulting relative transform of the child, apply the delta to the parent, and then re-zero out the child gripped component.