Discord name is: #2571 I am in the UE4 slackers discord VR channel usually as well.
As for nativization, there isn’t much I can do about that screwing up, it is auto generated code from Epic that is being created and it isn’t 100% perfect yet. 4.20 I think finally has a fix for one issue that was preventing it for a long time now with the plugin. Its only converting blueprints, so the plugin itself wouldn’t be the issue, it would be their translating from BP to c++ that would have errors there. None of the capsule movement / overlap code is in blueprints, there were some issues with it finding plugin code correctly too but it should fail out in that case.
Its possible the overlap events themselves just are never bound to when nativized currently, I wouldn’t know as I haven’t played with it too much to point due to other issues with it getting in the way.