I’ve done some further testing, not sure what it means but here are the results -
When Blueprint Nativization is enabled and game packaged, the capsule of the VR Character doesn’t seem to generate overlaps. I tried with some non-player Blueprints and it seems to only be an issue with the VR Character capsule.
Overlap events on the VR Character blueprint, and overlap events on a separate blueprint that overlaps the VR Character (the capsule, specifically) don’t fire, but overlap events between two non-player blueprints fire.
When the game is packaged with Blueprint Nativization off, all overlap events occur as expected.
does seem to be a VR Character specific issue. If nativization is turned on for “selected Blueprint assets only”, and I only nativize the VR Character, it also breaks the overlaps in a packaged game.
I’ll do some more tests later with a standard base UE4 character to see if the problem is some sort of character-wide issue, there seems to be only a handful of people mentioning about overlaps stopping working in packaged game though, so I would guess it’s a problem with my project or a problem with the plugin :eek:
Edit: my Build config is Development for Win64 fwiw
By the way, you mentioned you’re on Discord, I’d love to get your Discord server / handle so I can bug you directly if that’s cool ![]()