VR Expansion Plugin

Hi ,

Sorry I have a question again. I am using your plugin and added a skeletal mesh on the Vive_PawnCharacter with basic IK redirecting the hand location to my motion controller while I am holding nothing and to a socket on a static mesh while I am holding a gun (the static mesh).
I noticed the IK was slightly delayed when the motion controller transform was plugged in the FABRIK node and it is fine.
But severe delay occurs when I plugging in the transform of the socket on the gun static mesh and it is very noticeable.
The problem get worst when I am holding the gun and moving around the map with DpadHover movement and the hand absolutely could not stick with the socket transform.
Is there any way to let the hand keep up with the gun especially when I am travelling in the map?

Thanks in advance!