Hi,
I’d like to implement the VR Expansion Plugin’s climbing functionality into a project I’m working on. I’d like to use the motion controller pawn that comes with Unreal/ Looman’s VR Template level, though (its just simpler for me to read and work with, and I also want to maintain its grip animations and bones etc - additionally, I’m, on Oculus). How would you recommend I go about implementing the climbing functionality from the vive pawn character in my project?
Would copying the group of climbing functions and variables from the vive pawn character blueprint to Unreal’s motion controller pawn work? Or are there other things in the vive pawn character that aren’t specifically labelled “climbing” that functionality relies on? Any help would be very much appreciated.
(As you can probably tell, I’m not too experienced with blueprints – I’m comfortable working with materials, textures, and basic interaction/events, but less so with functions, components, etc.)
I saw several semi-related posts on topic in posts above (have spent hours crawling through the forum), but nothing that conclusively answered it, and maybe more importantly, the most recent of these posts came almost a year ago, and I’m sure some things have changed since.
Additional note: I’m still using 4.18.3.
Thanks so much once more (you helped me access a past version of template level via PM) for your excellent work on open source project.