VR Expansion Plugin

Hi,

Sorry if my problem will seem obvious, I just started to use the template and I have a lot of things to discover.
So I created a C++ project with the plugin and I imported the assets from the template example level. Everything works fine
for the movements, teleportation etc…

But I can’t grip anything. I just tried to test it with a BP_PickupCube instance and it doesn’t work at all. When I dug into the blueprint
code itself, I found that in the function GetNearestOverlappingObject called when trying to grip something, the nearest object found is
always… the Vive pawn itself! I really don’t understand why, especially because when I directly test the example project it works perfectly.