Pushed a new commit to the plugin
Whoops, was using wrong logic for the new snap turn introduced in the last patch.
Fixed and added a new option to SetActorRotationVR while I was at it.
Also removing a capsule offset override that was preventing clean projects from
getting the 2.15 UU offset for the capsule to correct for the movement components
hovering.
I am compiling the pre-compiled binaries now and will update them when complete.
Edit New binaries uploaded