Thanks for the follow up, I did attempt setting the player’s rotation as well and it did not work for whatever reason. I know that traditional Teleport blueprint node rotation seems to work with the VR Template 4.13/4.14 setup though, so maybe there is something I keep missing,
In any case, I came up with a solution that is working for me, I’ll post it here in hopes that it can help someone else and maybe make more clear what my issue was.