VR Expansion Plugin

Armswing is literally just handled in the main event graph, its a movement input off of GetRelativeVelocityForLocomotion. Uses the results of CalculateRelativeVelocities for the input velocity.

L/R Hand D Pad Press Based Movement Comment grouping contains it.

The running in place locomotion has a function dedicated to it because it merges multiple velocities and has a low/high ramp.