VR Expansion Plugin

I’ve got a question. I have an object which is being moved with “Interactive Collision with Physics”, and I want all clients to have it synchronized, so I’m using “Force server side movement” and I set “replicate movement” to true on the component involved.

It works but it looks very laggy on the client. How can I improve it? Should I send the position from the server with a Multicast and do some kind of interpolation on each client?